Projects

Ulysses Contest – Digital Student Competition on Family Business

Our project “Ulysses Contest – Digital Student Competition on Family Business” (ULYSSES) focuses on university students that are keen to gather practical entrepreneurial learning experiences and want to enhance their digital skills. ULYSSES will provide this combined chance by setting up the 1st digital European student competition that focuses explicitly on family businesses.

Entrepreneurial and Intrapreneurial Competences Assessment Alliance (EICAA)

EICAA is an Erasmus+ funded Knowledge Alliance with a duration of 3 years. It aims to develop a digital platform for the assessment and development of entrepreneurial competences. This will enable universities, companies and other organisations to carry out profiling and monitoring of entrepreneurial competences (e.g. among students or employees).

Young Entrepreneurial Teachers Initiative (YETII)

The aims of the project are to:

  • Empirically assess the terminological and conceptual understanding of EE and raise awareness for its educational benefits among ITE students
  • Showcase actual entrepreneurial learning interventions
  • Get ITE students acquainted with entrepreneurial intervention methods, profile their entrepreneurial competence portfolio and enable them to integrate elements of EE into their practical teaching
  • Help teacher candidates to translate gained EE knowledge from rather simulative university contexts into actual classroom environments
  • Enhance the level of entrepreneurial learning interventions at the school level through embracing a new generation of well proficient entrepreneurial teachers

Partnership for Initial Teachers Education (PIETE)

The Partnership for Initial Teachers Education (PIETE) was created with the idea of forming a generation of entrepreneurial teachers in the EU. To do so, PIETE has been generating awareness among ITE educators about the importance of entrepreneurial competence development. It's core aim to establish a profound knowledge base for the benefits of EE and facilitate deliverance of entrepreneurial competence development with ITE specific teaching material.

Implementing Serious Games in Entrepreneurship Education (ISGEE)

The ISGEE partnership develops a free online game called “Entrepoly” that is focused on entrepreneurial competence development among university students. The game is accompanied by a variety of useful resources – such as a comprehensive teaching toolkit – which facilitates educators to ignite entrepreneurial thinking and action during their lectures.

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Each year, Times Higher Education produces its Impact Rankings, based on the 17 Sustainable Development Goals set by the United Nations.

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